I think you remember the old method, which can get to a weird Base-N mode by pressing ON after enter 68 Math mode.
https://tieba.baidu.com/p/5025136191Base-N base is determined by sub-mode variable at address 80FA. The name above (Bin, Hex, etc.) is determined by the higher 6 bits only (0 -> 3 have name Bin, 4 -> 7 have name Oct, 8 -> 11 have name Dec, 12 -> 15 have name Hex). Normally the sub-mode holds the largest possible digit to enter (1 for Bin, 7 for Oct, etc.)
I have not read the base conversion procedure directly, but I notice that:
From base 17 and larger, it is possible to display some glitched digits (P, Σ, ɣ, ...) The larger the base, the more glitched digits we can have. So it is possible to get some quick output area ASCII, but that is limited.
The more set bit sub-mode has, the more different digits it can display.
For base 63, 127, 255, the value of 0 is not displayed as 0. Perhaps buffer overflow or something.
All of those is tested only on emulator.